Skif Traxxon « Thread Started on Feb 14, 2006, 10:18am »
CHARACTER NAME: Skif Traxxon CHARACTER TYPE: Slicer SPECIES/GENDER: Human male
AGE: 25 HEIGHT: 5’10 WEIGHT: 170 Character Points: 8 Force Points: 1
PHYSICAL DESCRIPTION: This slicer is nobody’s fool. He’s on the thin side of average, but goes to lengths to make himself appear vicious to others so he doesn’t have to bother with defending himself. Passing himself off as a bounty hunter or some other warrior-type keeps people from guessing his true vocation.
TECHNICAL 4D Computer Programming/Repair 7D+1 Demolitions Droid Programming/Repair First Aid Security 7D
BACKGROUND: Skif grew up with smugglers, which gave him an innate thrill at living on the edge and doing things that sometimes skirted the boundaries of “legal.” Not being much interested in piloting, Skif devoted his efforts to learning to be a slicer. The idea of being able to slip in, fix orders, transponder codes, or whatever- and slip back out undetected- is the driving force behind Skif’s efforts. He is constantly working to improve his skills, learning wherever and whatever he can. Since the Alliance finally toppled the Empire and became the New Republic, Skif has continued to work on his slicing skills. To help pay the bills- as well as adding some practical experience to his projected persona- Skif has begun taking on some bounty hunter work chasing down lower-level contracts. His latest assignment has brought him to Stanax in search of slavers.
EQUIPMENT Portable Computer, Modified Datapad (Loaded with various slicing programs) Comlink Medpac X 3 Spare blaster packs X 10 Bounty Hunter Armor (+2D to Strength versus physical and energy attacks, with no Dexterity penalty.) (Blast Helmet contains tongue activated comlink, life sensors (Species ID, rangefinder, altitude to target), IR/night vision, and macrobinoculars. Sensor Pod adds +2D to Search; IR/Motion Sensor: Integrated motion sensor adds +1D to Perception in darkness or with moving objects, forward and to both sides. Macrobinoculars: Add +2D to Perception or Search for objects 100-300 meters away. Scomp-linked into blaster carbine, reduces range two levels (i.e., long range becomes short range.) 500 credits
WEAPONS: Blaster Carbine (5D damage) Heavy Blaster Pistol (5D damage)
Weapons in Weapons locker aboard the Tigershark: Model: BlasTech DT-57 Heavy Blaster Pistol Type: Heavy Blaster Pistol Scale: Character Skill: Blaster: Heavy Blaster Pistol Ammo: 25 Cost: 850 Availability: 2,R Range: 3-7/25/50 Damage: 6D+1
Model: BlasTech DL-44 Heavy blaster Pistol Type: Heavy Blaster Pistol Scale: Character Skill: Blaster: Heavy Blaster Pistol Ammo: 25 Cost: 750 (power packs: 25) Availability: 1,F,R, or X Range: 3-7/25/50 Damage: 5D
Model: BlasTech E-11 Military Issue Blaster Rifle (x 2) Type: Blaster Rifle Scale: Character Skill: Blaster: Blaster Rifle Ammo: 100 Cost: 1,000 (power packs: 25) Availability: 1,R Range: 3-30/100/300 Damage: 5D Game Notes: If the retractable stock and scope are used for one round of aiming, the character receives an additional +1D to Blaster
Model: Merr-Sonn LD-1 Sniper Type: Long range blaster rifle Scale: Character Skill: Blaster: Blaster Rifle Ammo: 100 Cost: 3,000 Availability: 2, F, R or X Fire Control: 1D+2 Range: 2-50/150/500 Damage: 5D Game Notes: The rifle’s fire control is due to built-in macroscopic sight and auto-steady gyrogimbals. Additional sighting modifications require removal of this sight.
Model: Merr-Sonn C-22 Fragmentation Grenade Type: Explosive Scale: Character Skill: Grenade Cost: 300 Availability: 1,R Range: 3-7/20/40 Blast Radius: 0-2/4/6/10 Damage: 5D/4D/3D/2D Game Notes: This weapon has a timer that allows the grenade to go off in any round up to 20 rounds after being set. The timer can be deactivated with a special code, or with a Difficult Demolitions roll. The C-22 has a weak magnetic grapple that allows it to be secured on (but not tossed against) vehicles.
Model: Standard Vibroblade (x2) Type: Melee Weapon Scale: Character Skill: Melee Combat: vibroblade Cost: 250 Availability: 2, F Difficulty: Moderate Damage: STR+3D (Maximum: 6D)
Weapons: Twin Laser Cannon Turret (x2: Ventral and Dorsal) Fire Arc: Turret Skill: Starship Gunnery Fire Control: 2D Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km Damage: 6D
1 Retractable BlasTech Ax-108 "Ground Buzzer" Turreted Blaster Cannon (Targeting uses Proximity Motion Sensors) Fire Arc: Turret Skill: Vehicle Blasters Scale: Speeder Fire Control: 2D (fired from cockpit) Atmosphere Range: 1-50/100/250 m Damage: 3D+2
2 Forward Concussion Missile Tubes 4 Missiles each (Fire-Linked) Fire Arc: Front Skill: Starship Gunnery Fire Control: 1D Space Range: 1/3/7 Space Units
Special Equipment: Smuggling compartments concealed under deck plating near boarding ramp. Locking mechanism activated with switch in cockpit. *Smuggling compartment (1 ton Concealed. Diff. Per)*
Four cell cages (two in port hold, two in starboard) added for transporting acquisitions from hunts. Each has minimal refresher facilities which can be activated or deactivated from the cockpit. The cells are placed in separate corners of each hold to lessen collaboration between prisoners.
Skif owes Olack's father 310,000 credits for the modifications made to the Tigershark. He has been paying this debt off with the bounties he's acquired.
1st Point award « Reply #1 on Feb 14, 2006, 10:20am »
WOO HOO!!! CPs to add!!!
Let's do it this way: 15 CPs
Blaster: From 5D to 5D+1 (5 pts.) Bullying: From 4D to 4D+1 (2 pts.) Communications: From 2D+2 to 3D (2 pts.) Sensors: From 2D+2 to 3D (2 pts.) Stamina: From 4D to 4D+1 (4 pts.)
2nd Point Award « Reply #2 on Feb 14, 2006, 10:21am »
Hmm. Decisions, decisions...
45 points from "Pursuit of the Commandant" thread added to pool = 50 points.
All skills used in thread unless noted "Will practice in Downtime."
Computer programming/Repair to 6D+1 (6 pts) Security to 6D+1 (6 pts) Forgery (Specialization: Personal IDs) to 4D+1 (2 pts) Communications to 3D+1 (3 pts) Sensors to 3D+1 (3 pts) Brawling (Specialization: Martial Arts) to 3D+1 (3 pts) [will practice in Downtime] Brawling Parry to 3D+1 (3 pts) [Will practice in Downtime] Intimidation (Specialization: Bullying) to 4D+2 (2 pts) Investigation to 3D+1 (3 pts) Stamina to 4D+2 (4 pts)
Re: Skif Traxxon « Reply #3 on Jun 27, 2006, 10:04am »
Acquired during "Pursuit of the Commandant" thread:
Model: Holowan Mechanicals Electrostaff Type: Melee Weapon Scale: Character Skill: Melee combat: electrostaff Cost: 1,500 Availability: 3, R Difficulty: Moderate Damage: STR+2D, or STR+3D vs. droids. Game Notes: By making the Moderate difficulty roll for both attacks, a character wielding this weapon may make 2 attacks without suffering the multiple action penalty. Additionally, any character damaged by an electrostaff suffers a -1D penalty to all attack rolls and Strength and Dexterity-based skill checks for one round. Electrostaff attacks ignore shields.
Got 55pts from Pursuit of the Commandant thread. Finally nailed that Hutt slime!
So let's do this:
5 pts to Blaster for 5D+2 4 pts to Dodge for 4D+1 2 pts to Forgery (personal IDs) for 4D+2 3 pts to Search for 3D+1 6 pts to Computer Programming/Repair for 6D+2 6 pts to Security for 6D+2 _________________________ All the above skills were used during the thread. _________________________ All the skills below will be covered in downtime posting.
2 pts to Brawling: Martial Arts for 3D+2 3 pts to Brawling Parry for 3D+2 2 pts to Melee Combat for Melee Combat: Electrostaff for 3D+1
« Last Edit: Jul 20, 2006, 11:31am by Skif Traxxon »
Re: Skif Traxxon « Reply #5 on Mar 3, 2007, 4:25pm »
22 points awarded, distributed as follows:
2 pts to Forgery: Personal IDs to 5D 4 pts to Martial Arts to 4D 4 pts to Stamina to 5D 6 pts to Computer Programming/Repair for 7D 6 pts to Security for 7D
0 pts added to previous 5 pts for 5 CPs in pool.
« Last Edit: Mar 5, 2007, 1:05pm by Skif Traxxon »